Showing posts with label BMX track. Show all posts
Showing posts with label BMX track. Show all posts

3/16/14

Cumbernauld, Scotland, UK

New, high standard track will be built in Scotland with two starting hills - 5 and 3m, and with pro section on second straight. 



Video announcement of the project



For more info You can visit home site of Cumbernauld Centurions BMX Club 

1/7/14

Ace Turn Concept for fast tracks

I finaly share my idea of improving Pro level BMX tracks as they have demand for higher and constant speed with less loss of energy/momentum especialy in turns. General idea is to "plunge" lower inside part of turn and start incline and curve course's surface before turn itself. It makes turns more flowing, and less sharp at any posible path. It means - less crashes, less resistance, less unpredictable loss of tire friction. Idea also related with growing speeds, esp. at SX races, where speeds after first turn decrease nocieably and spoils all idea of fast racing.



I'd be very glad if some of track builders could try this idea on next track. Most of all these shapes could work at slightly downhill tracks as it could be easier to provide water drainage form center of turn. Otherwise there must be proper preparatory work done.

12/6/13

Experiment with techniques

Did some experiments with different techniques to both optimize and make result more realistic. I like the result!

12/12/12

Work for Clark & Kent contractors, guys who prepared BMX track for Olympic games in London. So this track will be built in London too, Burgess park.



2/11/11

Concept for BMX hall

I was asked to visualize concept design of possible indoor track in Ventspils, Latvia - ASAP. No photo-realism was needed. So I used Google Sketchup. General concept of Arturs Matisons.







3/1/10

Visialization for BMX track in Riga, Latvia

One of my first BMX track visualizations made using only Google Sketchup without render-ers.


And animations...